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Gametypes ​

The first release offers four gametypes. All are server-authoritative and configured via the GametypeController framework in server/gametypes/.

GametypePlayersScore limitTime limitNotes
Duel1 v 1none (most frags wins)10 minChallengers queue for the second seat; overtime extends by a minute on a draw
Amphi1 v 1Best of 3 rounds3 min per roundTimed respawns; most frags in the round wins
Deathmatch (FFA)up to 16 (8 in a lobby room)20 frags10 minClassic free-for-all
Search & Destroyup to 10, two teams10 rounds (2-round lead)90 s per roundBomb/defuse, no respawns in a round, loadouts, wbomb* maps only

See Maps for which maps each mode plays.

Selecting a Gametype ​

Players pick a mode on the lobby's Play stage — Duel, Amphi, FFA or S&D — and take a room for it. For developer flows and dedicated servers, the engine's map <name> [gametype] command accepts a gametype keyword:

map wdm2 duel
map wdm2 dm        # alias for deathmatch / ffa
map wbomb1 snd     # also: bomb, search, search_and_destroy
map wamphi1 amphi

The dedicated server takes the same set through --gametype, where 1v1 is also accepted for Duel and bomb or searchanddestroy for Search & Destroy.

See the engine's Map Launching Guide (docs/manual/guides/map-launching.md in the engine repo) for the developer command flow.

Built on the SHAG Engine.