Glossary
Terms used across this manual.
| Term | Meaning |
|---|---|
| ADS | Aim down sights (Mouse 2). Tightens spread, zooms the view and slows your mouse; not every weapon supports it. See Weapons |
| Air strafing | Steering in the air with the side keys and the mouse to gain speed. See Movement |
| Always run | The default setting where you run without holding anything, and Shift walks. See Settings |
| Amphi | The 1v1 best-of-three round mode with a chosen kit. See Amphi |
| Bunny hop | Chaining jumps without touching the ground long enough to lose speed |
| Challengers queue | The line of spectators waiting for a free seat in a Duel |
| Clip / pool | The two ammo models. A clip is a magazine you reload; a pool is one count with no reload. See Weapons |
| Crouchslide | A speed-boosting slide from crouching at running speed |
| Dropped weapon | A weapon left behind by a player who died. It carries the ammo they had and does not respawn |
| Frag | A kill that scores. Killing yourself costs one |
| Freeze | The pause before each round in Search & Destroy and Amphi, when you can pick a kit |
| Key (account key) | The 24-character code that proves an account is yours. See Lobby |
| Kit / loadout | The blade plus a primary and a secondary weapon chosen for the next round |
| Lag compensation | The server rewinding targets to what your client showed you when you fired |
| Mega health | A +100 health pickup that overheals to 200 and then decays back to 100 |
| Overtime | Extra time added when a Duel, or an Amphi round, is tied at the limit |
| Plate | One of the four 25-point sections of the armor pool |
| Predicted / reconciled | Your client shows your movement at once and the server corrects it if they disagree. See Player Manual |
| Quad Damage | The timed powerup that multiplies your damage and knockback by four |
| Ranked | A match whose result counts for the leaderboard. See Lobby |
| Rocket jump | Firing a rocket at your feet to launch yourself |
| Room | The lobby space where players vote for a map, pick sides, add bots and ready up |
| Seat | A player's place in a match. A seat is held for 20 seconds if the connection drops |
| Soba, Udon | The two team names. Teams are Team Udon and Team Soba |
| Telefrag | Killing someone by arriving on top of them through a teleporter |
| Ticket | What the lobby gives your client so the game server admits your seat |
| Washoi | The look of the game: manga print panels, halftones and neon accents. Also the afterimage "ghost" left by a teleport |